Because

  • November 9, 2011
  • Sarah Biros


Community Level 1 – Acquainted

Materials: None

How To Play: The first player tells about something he did
regarding his hobby: The next player tells the reason why: The third
player describes an effect: The next player starts with a new sentence
about his hobby or some other activity, real or imagined, and play
proceeds until all have contributed one or more statements.

EXAMPLES

Player 1: I baked cookies
Player 2: because it was my mom’s birthday

Alphabet Volleyball

  • November 9, 2011
  • Sarah Biros


Community Level 2 – Familiar

Materials: A volleyball, playground ball, or foam ball.

How To Play: The player chosen to be the leader hits the ball up
in the air and all the players chant the letter “A.” The next hit is
“B” and so on. The goal is to successfully hit the ball into the air 26
consecutive times, calling out letters A through Z without letting the
ball fall to the ground. A player may hit the ball more than once but
not two times in a row. If the ball touches the ground the game starts
again at A.

Alive, Awake, Alert, Enthusiastic

  • November 9, 2011
  • Sarah Biros


Community Level 1 – Acquainted


Materials:
Song Lyrics

How To Play: Sung to the tune “If You’re Happy and You Know It”

Sing the song and touch the body part that matches the words. Sing it faster and faster.

Lyrics:
I’m alive, awake, alert, enthusiastic,
I’m alive, awake, alert, enthusiastic,
I’m alive, awake, alert,
I’m alert, awake, alive,
I’m alive, awake, alert, enthusiastic.

Alive: touch ankles
Awake: touch hips

Alibi

  • November 8, 2011
  • Sarah Biros


Community Level 1 – Acquainted


Materials:
none

How to Play: One person is chosen to leave the room as the Detective. When the person is out of the room, the leader chooses one person to be the perpetrator of the mishap and he decides what the mishap is to be. Everyone has to think of an alibi for where they were when the mishap or crime took place. (E.g., The trash can was knocked over. The person was seen eating an éclair in an art museum.)

Aka Baka Soda Cracker

  • November 8, 2011
  • Sarah Biros


Community Level 1 – Acquainted

Materials: None

How to Play:
“Aka baka soda cracker, aka baka boo –
Aka baka soda cracker, out goes you!”

Everyone stands in a circle. As the chant is said players do jumping
jacks. Everyone stops on “you.” If you end up with your feet apart,
you sit down in the circle, and join in the rhythm of the chant with
alternating claps and knee slaps; you can start with either a clap or a
knee slap. If you end on “you” with a knee slap, you stand up again.

Add ‘Em Up

  • November 8, 2011
  • Sarah Biros


Community Level 1 – Aquainted

Materials: None

How To Play: The leader chooses a current topic of study. A player begins by saying, “I am going (name an activity relevant to the topic) and I will be looking for (name specific examples relevant to the activity/topic)“.
The next player names her example and the previous players’ examples.
Play continues until all players have had a chance to speak.

10 Questions

  • November 8, 2011
  • Sarah Biros


Community Level 1 – Acquainted

Materials: Notecards

How To Play: Working in groups, the leader provides players with a
topic. Players then think of specific examples of the topic and
privately record their examples on an index card. Within each group,
players take turns asking questions of each group member, trying to
discover each others’ topic examples. When players have asked 10
questions, the group has three chances to guess the example.

Examples:

Everybody’s It Tag

  • November 4, 2011
  • origins


Community Level 1 — Acquainted

Materials: None

How To Play:  Select a caller. When the caller says, “Everybody’s
It”, students chase each other. When one student tags another, the
tagged student remains frozen. If two students tag each other at the
same time, they can decide whether to freeze or keep running.
After a few minutes or when a lot of people are frozen, the caller
shouts “Everybody’s It” again and all students are unfrozen and running
again.

Ten Questions

  • November 1, 2011
  • origins

Materials: Notecards

Working in groups, the leader provides players with a topic. Players then think of specific examples of the topic and privately record their examples on an index card. Within each group, players take turns asking questions of each group member, trying to discover each others’ topic examples. When players have asked 10 questions, the group has three chances to guess the example.

Examples:
Events leading to the American Revolution (topic) / sugar tax (specific example)
The water cycle (topic) / aquifers (specific example)

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